Participatory design to create a VR therapy for psychosis

نویسندگان

چکیده

This paper describes how participatory design was employed in the of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience psychosis at heart process. Solutions to complex challenges invariably need include expertise and ideas specialists from a broad variety disciplines experiences. The gameChange relied on insights clinical psychologists, programmers, animators, designers, product managers, producers, writers, researchers, 3 D artists, mental health advocates, psychosis. involved considerable diversity working cultures, professional disciplines, vocabulary. A transdisciplinary, process established during project. It allowed for rapid iteration, meaningful input psychosis, delivered VR robust cognitive therapeutic principles. structures put place support different together design, particularly are detailed this paper, examples decisions were made their outcomes. effectiveness is now being tested randomized controlled trial several hundred patients https://gamechangevr.com/intro_video/

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ژورنال

عنوان ژورنال: Design for health

سال: 2021

ISSN: ['2473-5140', '2473-5132']

DOI: https://doi.org/10.1080/24735132.2021.1885889